RESUME
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PROFESSIONAL EXPERIENCE
January 2020 - August 2023
Game Designer
Appxplore Sdn Bhd
Masketeers: Idle Has Fallen
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Concepted and designed various live ops events.
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Devised initial hero design & rework design for the character of King.
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Reworked balance for various systems, events & FTUE.
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Designed gameplay systems such as guild, sigils & guild raid systems.
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Wrote descriptive text and naming for various game elements.
Claw Stars
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Handled support for the title, answering questions & addressing user issues.
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Provided and discussed feedback and suggestion points with dev team to improve overall experience.
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Managed marketing engagement campaigns on social media for community growth for 1+ years.
Misc
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​Created exploratory experiences on Gather featuring 10 levels for Engineers project.
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Performed quality assurance testing on builds for bugs & general gameplay UI/UX.
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Analyzed & collated data points regarding game performance to inform design & project decisions.
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Researched on competitor titles to inform company strategy and assess design pillars.
August 2019 - December 2019
Game Designer Intern
Gamelobb Studio
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Designed various prototypes for hypercasual concepts, covering aspects such as level, UI/UX & economy design, scripting, SFX and VFX design, team management & trend research.
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Participated in hero design & story writing for a MOBA title.
May 2018 - December 2018
Game Designer Intern
Coventry Enterprises Singapore
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Performed quality assurance testing on SimCity-esque game PowerQuest.
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Scenario building for virtual training by the Singapore Civil Defense Force.
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Aided in operation of large-scale virtual training events for the SCDF using XVR.
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Served as presenter for an event utilizing PowerQuest to educate students.
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Added localization features for use by XVR’s international clients.
EDUCATION
September 2014 - December 2018
Bachelor of Science in Computer Science & Game Design
Digipen Institute of Technology Singapore
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Completed multiple game projects in teams comprised of various disciplines.
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Utilized Unity and Unreal Engine in various projects.
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Programmed using C/C++ and C# languages for various assignments & projects.
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Designed various pen-and-paper systems, including board games and RPG systems.
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Wrote multiple design documents, playtest reports, short-form stories and analytical essays.
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Spent time at the Seattle campus, with exposure to international collaboration and diverse influences.
ADDITIONAL SKILLS
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Experience with 3DS Max & Photoshop
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Experience with Voice Acting
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Skilled with Excel, Word & PowerPoint
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Experience with Audio Design (Audacity, Mixcraft & Musescore2)