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RESUME

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PROFESSIONAL EXPERIENCE

January 2020 - August 2023

Game Designer
Appxplore Sdn Bhd

Masketeers: Idle Has Fallen

  • Concepted and designed various live ops events.

  • Devised initial hero design & rework design for the character of King.

  • Reworked balance for various systems, events & FTUE.

  • Designed gameplay systems such as guild, sigils & guild raid systems.

  • Wrote descriptive text and naming for various game elements.

Claw Stars

  • Handled support for the title, answering questions & addressing user issues.

  • Provided and discussed feedback and suggestion points with dev team to improve overall experience.

  • Managed marketing engagement campaigns on social media for community growth for 1+ years.

Misc

  • ​Created exploratory experiences on Gather featuring 10 levels for Engineers project.

  • Performed quality assurance testing on builds for bugs & general gameplay UI/UX.

  • Analyzed & collated data points regarding game performance to inform design & project decisions.

  • Researched on competitor titles to inform company strategy and assess design pillars.

August 2019 - December 2019

Game Designer Intern
Gamelobb Studio

  • Designed various prototypes for hypercasual concepts, covering aspects such as level, UI/UX & economy design, scripting, SFX and VFX design, team management & trend research.

  • Participated in hero design & story writing for a MOBA title.

May 2018 - December 2018

Game Designer Intern
Coventry Enterprises Singapore

  • Performed quality assurance testing on SimCity-esque game PowerQuest.

  • Scenario building for virtual training by the Singapore Civil Defense Force.

  • Aided in operation of large-scale virtual training events for the SCDF using XVR.

  • Served as presenter for an event utilizing PowerQuest to educate students.

  • Added localization features for use by XVR’s international clients.

EDUCATION

September 2014 - December 2018

Bachelor of Science in Computer Science & Game Design
Digipen Institute of Technology Singapore

  • Completed multiple game projects in teams comprised of various disciplines.

  • Utilized Unity and Unreal Engine in various projects.

  • Programmed using C/C++ and C# languages for various assignments & projects.

  • Designed various pen-and-paper systems, including board games and RPG systems.

  • Wrote multiple design documents, playtest reports, short-form stories and analytical essays.

  • Spent time at the Seattle campus, with exposure to international collaboration and diverse influences.

ADDITIONAL SKILLS

  • Experience with 3DS Max & Photoshop

  • Experience with Voice Acting

  • Skilled with Excel, Word & PowerPoint

  • Experience with Audio Design (Audacity, Mixcraft & Musescore2)

Copyright ©2023 Lucas Ng Jun Wei. All Rights Reserved.

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